Review: Gears of War: Judgment


Photo: Xbox

There’s no denying that the Gears of War trilogy was epic. The satisfaction of taking down a Berserker with a perfectly-placed shot to the head and overcoming General Raam are moments that will stay with gamers for years to come. Riding on the success of the series, a prequel was announced during Microsoft’s conference at E3 2012 entitled Gears of War: Judgment.

Developed by Epic Games and People Can’t Fly, the events of Gears of War: Judgment takes place prior to the original Gears of War, as Lt. Damon Baird and his team recall the events leading up to the hearing at a COG military tribunal for the unauthorised use of a lightmass missile. Each recollection comes from a different member of the team, which consists of Baird, Augustus Cole, Sofia Hendirk and Garron Paduk.

The campaign is brilliantly written and will keep viewers engaged throughout its entirety. However, the single player storyline can easily be finished within a number of hours, especially on the easier difficulties.

To add an additional challenge to each section of the game, players can choose whether or not to take on declassified missions. Such missions include being restricted to certain weapons, completing the mission in a time limit and additional or stronger enemies. The reward for successfully declassified missions is additional stars, which unlock rewards comprising of weapon skins and new characters.

Collectibles during the campaign come in the form of COG tags, which are scattered throughout the game’s levels. While there’s no in-game reward for successfully gathering all forty-eight, there are three achievements on offer, worth a total of forty GamerScore.

In purchasing Gears of War: Judgment, players receive two campaigns for the price of one. Titled Aftermath, the game’s second campaign gives players an extra dimension to the Gears of War 3 storyline. Its longer missions and increased pace demonstrate the clear differences between the two titles, and the additional campaign is a great addition to the title.

Both campaigns can also be played with additional players, with support for two players locally and up to four players over Xbox Live. While there are no real benefits to the co-operative campaign, it makes a welcome change to playing with the sometimes unreliable AI.

Multiplayer extends to Survival – a brand new game mode which works similarly to Horde, evident in Gears of War 2 and Gears of War 3. The game mode sees COG soldiers defending a series of objectives from waves of enemies, which get increasingly stronger and more difficult to overcome as player’s progress.

Prior to spawning and respawning, players are able to choose one of four classes: Engineers (who are able to deploy sentries and repair fortifications); Medics (who can heal and revive themselves and allies by deploying Strim-Gas Grenades); Scouts (who can access elevated sniping positions and reveal enemy locations by deploying Spot Grenades) and Soldiers (who can deploy ammo for themselves and their allies). Each class has its advantages and disadvantages on the battlefield.

Whereas the game mode can be played solely, it really comes to life with multiple players, as gamers can use the classes in each other’s favour. Survival can also produce some tense and thrilling moments that come with either a rewarding feeling of satisfaction or a sense of despair.

The same game mode can also be played in competitive multiplayer as part of OverRun – another new addition to the series. The only difference between the two game modes is that gamers also play as the Locust, as they take it in turn to attack and defend the objectives. Like Survival, the game mode is a fantastic addition to Gears of War Judgment, and will be extremely popular among players new and old.

In addition to OverRun, Domination, Execution, Free-for-All and Team Deathmatch all make a welcome return, with very little in the way of changes.

Gears of War: Judgment contains nine maps in total, four which are exclusive to OverRun and Survival, with the remaining five assigned to the other game modes. Each map has been brilliantly designed to incorporate a mix of close combat battles and long range attacks. However, the lack of maps on offer will come as a disappointment to some players, something that is more than likely to be rectified through downloadable content.

The gameplay in Gears of War: Judgment remains almost identical to its predecessors; with players ducking and diving into cover by pressing the A button, although returning players will have to adjust to the new controls. Y is now used to switch between weapons (previously the D-pad), with grenades now controlled using the left bumper. At first, it’ll take veterans some getting used to and it can be the crucial mistake on the battlefield, though it’s something they will adjust to in time.

As the Xbox 360 approaches the end of its life cycle, it doesn’t come as much as a surprise to say that Gears of War: Judgment looks remarkable. Whereas previous Gears of War titles have graphically looked grey and slightly dull, the colour palette for the latest instalment really brings the game to life. Likewise, the game’s soundtrack, composed by Steve Jablonsky, makes for fantastic listening, and the dialogue and sound effects are to a similar standard.

Overall, Gears of War: Judgment is a brilliant addition to the Gear of War series. While some gamers may question whether the short campaign and the few changes to the multiplayer is worth the hefty price tag, there’s hours of enjoyment to be had, just like its predecessors also offered. With the inevitable summer drought approaching, this is most definitely a game to consider purchasing.

[Originally posted on Console Monster]

Back in Time: Banjo-Kazooie


Banjo-Kazooie made its debut in 1998 on the Nintendo 64. Photo: gamerscoreblog (via Flickr)

A honey bear and a large red bird don’t sound like the most exciting premise for a video game; however Banjo-Kazooie proved otherwise.

The plot behind the games saw Banjo (the bear) and Kazooie (the bird) attempt to thwart Gruntilda’s (the witch) various evil schemes, with the protagonists collecting musical notes and jigsaw pieces in order to progress through Gruntilda’s lair.

Created by Rare, Banjo-Kazooie made its debut on the Nintendo 64 in 1998, with the sequel Banjo-Tooie releasing on the console two years later. Both titles were also ported to the Xbox Live Arcade to coincide with the release of Banjo-Kazooie: Nuts & Bolts for the Xbox 360 in 2008 – ten years after their original appearance. Banjo-Kazooie also made an appearance in Sonic & SEGA All-Stars Racing, which released in 2010.

Each of the games received favourable reviews from critics. Nevertheless, the future doesn’t look too bright as there are currently no plans to bring the pair back, despite rumours that Rare were in talks with Nintendo to bring the duo to the 3DS.

Zombies are taking over the world!

How would you fare if the dead began to rise up to attack and devour the living?

Would you break out the blunt objects and fight your way to a safe zone?

Or cower in a corner and wait for the cavalry?

Now more than ever, there are plenty of resources for you to learn how to cope with the stresses of a zombie apocalypse.

Zombies nowadays are big business. The undead have shuffled a long way since they first lurched onto cinema screens in 1932 in the first feature length flick White Zombie.

Over 80 years later, the living dead and the fear they conjure up for audiences has spread over all forms of entertainment; from literature to films, TV, games and even music (most notably, Michael Jackson’s Thriller).

Here is a list of essential reading and viewing that B.O.R.E recommends you familiarise yourself with, just in case you find yourself surrounded by reanimated corpses with empty stomachs…






‘Life jacket’ helps disabled goldfish swim again

A goldfish has given the ability to swim again, after his owner made him a life jacket to help him swim again.

Einstein the fish had developed ‘swim bladder disease’ which caused him to go upside down and sink to the bottom of the tank.

His owner, Leighton Leester from Blackpool, was so worried about him that he decided to make a ‘floating frame’ for him out of recycled tubing, which he managed to fit over the fishes body.

He said “He’s always been a fighter so when he sunk to the bottom one day and couldn’t get back up again it was a very sorry sight. It broke my heart to see him so helpless. He looked so depressed.”

But luckily Leester has rearranged the tank so that Einsten can swim freely through the tank like he did before.


To find out more click here.


Twitter: Stuff on my rabbit


Vinnie the bunny with a furby toy on his head



Have you looked around and thought, ‘stupid jokes on Twitter are great, but what would really make it peachy is if I could see a rabbit with stuff on it’s head’

If you did think that, funnily enough there is a twitter account. The Twitter account @SOMRofficial, is a account of a person putting random things on a rabbit’s head. Our personal favourite was the Rubix Cube and the Pancake but there have been so many others.

This were some other that made it on our lists.


Cocktail Umbrella



You can find “Vinnie” the rabbit on Tumblr as well here.

1 2 3 22