Review: Gears of War: Judgment

GOWJUdgment

Photo: Xbox

There’s no denying that the Gears of War trilogy was epic. The satisfaction of taking down a Berserker with a perfectly-placed shot to the head and overcoming General Raam are moments that will stay with gamers for years to come. Riding on the success of the series, a prequel was announced during Microsoft’s conference at E3 2012 entitled Gears of War: Judgment.

Developed by Epic Games and People Can’t Fly, the events of Gears of War: Judgment takes place prior to the original Gears of War, as Lt. Damon Baird and his team recall the events leading up to the hearing at a COG military tribunal for the unauthorised use of a lightmass missile. Each recollection comes from a different member of the team, which consists of Baird, Augustus Cole, Sofia Hendirk and Garron Paduk.

The campaign is brilliantly written and will keep viewers engaged throughout its entirety. However, the single player storyline can easily be finished within a number of hours, especially on the easier difficulties.

To add an additional challenge to each section of the game, players can choose whether or not to take on declassified missions. Such missions include being restricted to certain weapons, completing the mission in a time limit and additional or stronger enemies. The reward for successfully declassified missions is additional stars, which unlock rewards comprising of weapon skins and new characters.

Collectibles during the campaign come in the form of COG tags, which are scattered throughout the game’s levels. While there’s no in-game reward for successfully gathering all forty-eight, there are three achievements on offer, worth a total of forty GamerScore.

In purchasing Gears of War: Judgment, players receive two campaigns for the price of one. Titled Aftermath, the game’s second campaign gives players an extra dimension to the Gears of War 3 storyline. Its longer missions and increased pace demonstrate the clear differences between the two titles, and the additional campaign is a great addition to the title.

Both campaigns can also be played with additional players, with support for two players locally and up to four players over Xbox Live. While there are no real benefits to the co-operative campaign, it makes a welcome change to playing with the sometimes unreliable AI.

Multiplayer extends to Survival – a brand new game mode which works similarly to Horde, evident in Gears of War 2 and Gears of War 3. The game mode sees COG soldiers defending a series of objectives from waves of enemies, which get increasingly stronger and more difficult to overcome as player’s progress.

Prior to spawning and respawning, players are able to choose one of four classes: Engineers (who are able to deploy sentries and repair fortifications); Medics (who can heal and revive themselves and allies by deploying Strim-Gas Grenades); Scouts (who can access elevated sniping positions and reveal enemy locations by deploying Spot Grenades) and Soldiers (who can deploy ammo for themselves and their allies). Each class has its advantages and disadvantages on the battlefield.

Whereas the game mode can be played solely, it really comes to life with multiple players, as gamers can use the classes in each other’s favour. Survival can also produce some tense and thrilling moments that come with either a rewarding feeling of satisfaction or a sense of despair.

The same game mode can also be played in competitive multiplayer as part of OverRun – another new addition to the series. The only difference between the two game modes is that gamers also play as the Locust, as they take it in turn to attack and defend the objectives. Like Survival, the game mode is a fantastic addition to Gears of War Judgment, and will be extremely popular among players new and old.

In addition to OverRun, Domination, Execution, Free-for-All and Team Deathmatch all make a welcome return, with very little in the way of changes.

Gears of War: Judgment contains nine maps in total, four which are exclusive to OverRun and Survival, with the remaining five assigned to the other game modes. Each map has been brilliantly designed to incorporate a mix of close combat battles and long range attacks. However, the lack of maps on offer will come as a disappointment to some players, something that is more than likely to be rectified through downloadable content.

The gameplay in Gears of War: Judgment remains almost identical to its predecessors; with players ducking and diving into cover by pressing the A button, although returning players will have to adjust to the new controls. Y is now used to switch between weapons (previously the D-pad), with grenades now controlled using the left bumper. At first, it’ll take veterans some getting used to and it can be the crucial mistake on the battlefield, though it’s something they will adjust to in time.

As the Xbox 360 approaches the end of its life cycle, it doesn’t come as much as a surprise to say that Gears of War: Judgment looks remarkable. Whereas previous Gears of War titles have graphically looked grey and slightly dull, the colour palette for the latest instalment really brings the game to life. Likewise, the game’s soundtrack, composed by Steve Jablonsky, makes for fantastic listening, and the dialogue and sound effects are to a similar standard.

Overall, Gears of War: Judgment is a brilliant addition to the Gear of War series. While some gamers may question whether the short campaign and the few changes to the multiplayer is worth the hefty price tag, there’s hours of enjoyment to be had, just like its predecessors also offered. With the inevitable summer drought approaching, this is most definitely a game to consider purchasing.

[Originally posted on Console Monster]

Review: Terraria

Terraria

Photo: Xbox

When it was originally released for PC in May 2011, no-one could have predicted how successful Terraria would go on to be. Within a week, the indie game sold 200,000 copies, topping the Steam chart ahead of The Witcher 2 and Portal 2. Fast forward to March 2013 and the title has arrived on the Xbox Live Arcade.

Created by independent game studio Re-Logic, Terraria is an action-adventure and role-playing game, in which players explore, craft, construct and combat enemies in a randomly-generated 2D world.

In traditional role-playing game style, players begin by customising their character. While this simply consists of choosing the gender and hairstyle, as well as eye and clothes colour of the protagonist, it’s a nice, welcoming touch to the title.

Depending on the size of the world, as selected by players at the beginning of their adventure, exploration is a key aspect in Terraria. In a similar fashion to Minecraft, discovering new items, as well as harvesting and mining materials from the environments, allows players to increase their attack and defence against enemies, and therefore progress through the game.

Players use three main tools: a pickaxe, axe and hammer. Each one serves a different purpose and, like weapons, which include spears, bow and guns, can be upgraded through crafting – another important aspect of Terraria. Gathered resources can be crafted into different items with further options available with the help of a work bench.

The game contains a day and night cycle, with different enemies appearing during the different time of the day. Slime, the game’s weakest enemy, roams the world during light periods, while the likes of Zombies, Skeletons and Demon Eyes come alive at night. There’s a great range and diversity of enemies, which have been well implemented into the game. In addition, a number of bosses are scattered throughout, each one providing players with a different challenge.

However, Terraria isn’t a direct port of the PC version as a new control system has been implemented. To make up for the lack of keyboard and mouse, players can use the auto-cursor, which allows players to freely dig or build with precision.

In addition, there’s a range of new items available and Terraria offers support for up to eight players over Xbox Live, with options for local split-screen also available. Multiplayer is where the game really comes to life, as gamers are able to work together to gather materials and defeat enemies – co-operative play at its best.

Graphically, this isn’t a title that will bring out the best of your swanky high-definition television, though the 2D pixel style is easy on the eye. Similarly, the audio in the game isn’t going to win any awards, but players will be singing the game’s soundtrack in their sleep.

Initially, Terraria is tedious and many players will be put off by the slow-pace and the constant dying at the beginning of the game. However, with a little persistence, this is an enjoyable title with depth.

While the 1,200 Microsoft Points price tag may be off-putting to some gamers, its unlimited replayability factor is something that should not be ignored. You’ll still be discovering something new in Terrari, even after 40 hours of playing.

[Originally posted on Console Monster]

Zombies are taking over the world!: Games

Resident Evil

One of the oldest and most well known Zombie games of them all. The franchise, also known as Biohazard in Japan, began in 1996 when the game was released for Playstation. At the start of the game players choose between two protagonists, Chris Redfield or Jill Valentine; the two remaining members of an elite task-force known as S.T.A.R.S (Special Tactics and Rescue Service), who find themselves trapped in a zombie infested mansion on the edge of the fictional Raccoon City.

Players must survive the eerie corridors and spooky staircases of the mansion by solving puzzles whilst fighting off the living dead that appear when you least expect them.

The game has sold over 2.75 million copies and was included in Time magazine’s list of 100 greatest games of all time.

Resident Evil was followed by several sequels, prequels and spin-offs;

  • Resident Evil 2 (1998) clip
  • Resident Evil 3: Nemesis (1999) clip
  • Resident Evil: Code Veronica (2000) clip
  • Resident Evil Survivor (2000) clip
  • Resident Evil Survivor 2: Code Veronica (2001) clip
  • Resident Evil Zero: (2002) clip
  • Resident Evil Dead Aim (2003) clip 
  • Resident Evil Outbreak (2003) clip
  • Resident Evil Outbreak file #2 (2004) clip
  • Resident Evil 4 (2005) clip
  • Resident Evil Deadly Silence (2006) clip
  • Resident Evil: The Umbrella Chronicles (2007) clip 
  • Resident Evil 5 (2009) clip
  • Resident Evil: The Darkside Chronicles (2009) clip
  • Resident Evil: The Mercenaries 3D (2011) clip
  • Resident Evil: Revelations (2012) clip
  • Resident Evil: Operation Raccoon City (2012) clip
  • Resident Evil 6 (2012) clip

The game has been turned into a successful film franchise, spanning several releases and starring Milla Jovovich as the lead protagonist battling the evil Umbrella Corporation.

Plants Vs. Zombies

The 2009 video game that took the internet by storm sees the player defending their home from swarms of zombies by strategically placing plants with different capabilities in their path.

It swept across almost all platforms from Xbox to Blackberry smartphones.

The addictive gameplay, catchy soundtrack and great visuals has earned plants Vs. Zombies several awards nominations including “Best Download Game” by the Game Developers Choice Awards and is considered the top grossing I-Phone launch.

A sequel to the game, Plants Vs. Zombies: Garden Warfare is set for release in June 2013.

Here’s the the official trailer for Plants Vs. Zombies.

[youtube]http://www.youtube.com/watch?v=CHAbHz8iYHc[/youtube]

House of the Dead (1998)

First released as an arcade game in 1997, players fight zombies in first person with a ‘real’ hand-held gun for a more immersible experience. The game was also turned into a low-budget film in 2003, although it didn’t receive much attention or praise. Here’s some footage of  House of the Dead gameplay:

[youtube]http://www.youtube.com/watch?v=X5wCrCaVHiU[/youtube]

Left 4 Dead (2008)

Another first person zombie game, Left 4 Dead is packed with adrenaline surging action, with players taking down hordes of zombies that come running out of the darkness.

In the eerie atmosphere of each map, players can expect to be attacked by different types of zombies, each with their own attributes:

  • The Boomer spits bile and blinds players and attracts other zombies to your position.
  • The Hunter incapacitates players by jumping on them and can only be defeated when another player comes to help.
  • The Smoker grabs players from a distance and blinds them with a cloud of smoke when it is killed.
  • The Tank is a huge muscle-bound zombie that takes teamwork to take down quickly before it pulverises the players.
  • The Witch is a female zombie who is usually heard crying before she is seen. She must be killed quickly before she can unleash her damaging blows.

There’s a huge selection of weapons to be used in the various maps, from axes to AK-47’s, pipe-bombs to petrol cans. The gameplay revolves around four separate characters, who are relied upon to give aid or help each other out when they get grabbed by a zombie. The game was so well received a sequel was released almost exactly a year later in 2009. It wasn’t popular everywhere though. It was banned in Australia for it’s graphic violence which some people found hard to stomach. Luckily it wasn’t banned where I live though! Watch Left 4 Dead gameplay here;

[youtube]http://www.youtube.com/watch?v=VVIdHPG0wYI[/youtube]

 

 

 

 

Zombies are taking over the world!: Television

[youtube]http://www.youtube.com/watch?v=GJRNHAJAcYg[/youtube]

Unless you’ve been living under a rock with your fingers in your ears and your eyes closed for the last three years, you will have heard of the TV zombie phenomenon; The Walking Dead. One of the most watched cable series of all time, it follows a group of survivors in southern America trying to make it in the the months following a zombie apocalypse.

If the trailer doesn’t rope you in, we don’t know what will.

This huge cult hit has almost infinite amounts of information and statistics for the avid fan. Here’s just a few interesting facts and stats for you to divulge in;

15 things you may not know about The Walking Dead.

A chronological look at every zombie kill throughout the three series so far.

The TV series is so popular it even has it’s own spin-off show featuring the actors discussing it’s goings on, ingeniously entitled The Talking Dead.

The BBC recently aired a British zombie programme. In the Flesh was a three part drama set in the aftermath of a zombie  epidemic. Once the initial smoke has cleared, the government have created a treatment program to ‘rehabilitate’ the Undead that they have rounded up and plan to reintegrate them into society. Enter Kieren Walker, a former zombie who has been treated by the government and is now classed as a sufferer of Partially Deceased Syndrome (PDS).

PDS sufferer Kieren Walker is the protagonist of the BBC drama 'In the Flesh'

PDS sufferer Kieren Walker is the protagonist of the BBC drama ‘In the Flesh’

Returning to his home village of Roarton, Kieren realises the people there are far less welcoming to a semi-zombie that he’d hoped. Trying to fit in with the living proves much more difficult than he expected, and Kieren has some serious problems to overcome. The series took a different angle to the generic angle of zombie entertainment, empathising with the human behind the monster. It was a disappointment that the series was so short. However, In the Flesh was still a great piece of television that proved the genre is far from used up.

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